About Me
I am a Unity developer with multiple published games. I am fascinated with computational geometry and, as a result, have published tools on mesh manipulation. One can find my games and tools in the Project section of this page.
Work Experience
- Served as the tech lead in an indie game studio (using Unity, of course) of around 5 people.
- Implemented unit logic, designed levels, documented the code, debugged the game, reviewed pull requests, and organized meetings.
- Provided online teaching services to CS students in University of Wisconsin and University of Sydney.
- Croved a wide range of topics including algorithm design, data structure, regular expression.
- Zero negative reviews from students; greatly boosted their grades.